tag:blogger.com,1999:blog-104604132024-03-26T04:51:57.432-04:00The EndA web diary marking the proress of the CG short film "The End". Created entirely on Macs and off-the-shelf software (Maxon's Cinema 4D).
By Kevin Capizzi, Joe Lalich, and Lee Ehlers.Joe Lalichhttp://www.blogger.com/profile/03520138381221175170noreply@blogger.comBlogger60125tag:blogger.com,1999:blog-10460413.post-49651433902329578012011-06-05T15:39:00.007-04:002011-06-05T19:05:00.249-04:00IndieGoGo.com - FundraisingWhat a big surprise, right?<br />
<div><br />
</div><div>It takes time and money to create something even as ambitious as a 5-7 minute animated film short.</div><div><br />
</div><div>Alas, career, family and life always seem to take priority over the things that really matter: Making cool stuff.<br />
<br />
So, if you'd like to donate to the cause, just click on Morty right there, below.</div><div><br />
</div><div><iframe frameborder="0" height="300px" scrolling="no" src="http://www.indiegogo.com/project/widget/30529?a=162028" width="210px"></iframe></div><div><br />
</div><div>Anyway, this is a project that has been dear to myself and my friend Joe Lalich when we originally brainstormed the idea back in '05. It just sits there in the attic of our atrophied brains, hoping to one day see the light of day. Every now and then, we'd peek into this dusty box, and let out a sigh of "if only we didn't have to sleep, we could finish this". Later, when I got to know Lee Ehlers, a screenwriter and comedian who can cut through BS like butter, he took a stab at writing a screenplay which added some new crucial elements, gags and characters that vaulted it to the next level. Like a ninja, he showed me how important this step is in developing even a non-verbal, gag-based animation by silently re-crafting the story, and chucking it into my frontal-lobe like a throwing-star.</div><div><br />
</div><div>That said, the silver-lining is that all of our collective talents, abilities and resources (software / hardware) at our disposal has grown exponentially over the last 5 years, and will only go into making this short much more feasible and better looking. All we need is a few bucks to buy some time for ourselves to finally put the lid on this thing, and let the world see what's been rattling around in our heads for so long. We really can't wait for everyone to see. We love this stuff, and only have bigger, more impossible ideas to haunt us afterwords.</div><div><br />
</div><div>If you'd like to give anything, your help would be invaluable.</div><div><br />
</div><div>Thank you,</div><div>-Kevin Capizzi</div><div><br />
</div><div><br />
</div>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com1tag:blogger.com,1999:blog-10460413.post-78625296180576937672010-09-08T11:43:00.003-04:002010-09-09T07:40:38.274-04:00Who needs Viagra?Good news baby birds, Morty's back! After a brief three year hiatus, your favorite faux geriatric protagonist is ready for his time in the lime light. And he's brought a fresh face with him.<div><br /></div><div>Award-winning screenwriter (and handsome lothario) Lee Ehlers, is joining "The End" team. Lee noticed a few holes in the script and has replaced them with hilarious action, whitty banter, and all around eye-popping gags. Believe me when I say that Lee is easily the most talented human being I have ever met. If I was a hot chick with giant cans I would want to bed wrestle him IMMEDIATELY.</div><div><br /></div><div>More news later, but I just thought that our legion of fans would be excited to hear the new haps.</div><div><br /></div><div><br /></div><div><div><br /></div><div> </div></div>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-67876652642050013172007-07-14T09:48:00.000-04:002007-07-14T10:08:39.835-04:00Do You Smell Urine?<a href="http://www.goodcomics.com/end/video/Hospital_Motion_071407.mov" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/hosproom1_thumb.jpg" border="0"></a><br /><br />Yup. We're back. No more promises on progress, but I can tell you that I am no longer tethered to a day job, and have a good thing going working from home. I'm still as busy as hell, but maybe this will allow me to more easily find areas to work on The End.<br /><br />What we have here is more progress on Morty's hospital room. I still need to model several props to fill his room up with, play with the somber lighting a little more, texture a little more and then I should be ready for some REAL animation. This clip is rendered at half resolution, and I've compromised some render quality for speed, so you'll see some flickering and all that, but rest assured, the final render will be lovely.<br /><br />More to come soon, as I'm going to work some more right now.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com2tag:blogger.com,1999:blog-10460413.post-1157561313176226452006-09-06T12:35:00.000-04:002006-09-06T12:51:33.076-04:00I've Got Good News and Bad News...Which do you want first? The bad news? Good call.<br /><br />Well, the bad news is that right now, at this very instant, the Sun is peeling off about a quazillion little nuclei known as cosmic radiation. Eight minutes later, after barreling at the speed-of-light through the inky depths of space, these so-called "cosmic rays" blow right through your body, like so much buckshot blowing through Harry Whittington's face from Dick Cheney's gun. So what, you say? I'll tell you so what: Right now these particles are trying to break free the nucleotides in your DNA and give you cancer, or turn you into the next evolutionary step. Go ahead, eat all the anti-oxidants you can... but these free-radicles are here, they're queer, so we better get used to them. Sure, it's OLD news... but it's still BAD news.<br /><br />What's the good news you ask?<br />I'm gonna start production up on The End next week.<br /><br />Have a nice day.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com4tag:blogger.com,1999:blog-10460413.post-1156276481039066462006-08-22T15:48:00.000-04:002006-08-22T16:13:48.380-04:00Welcome 3D Attack readers!Hey all, just wanted to thank you for stopping by. Of course you're free to look around, this IS the internet, after all... but I promise the best is yet to come. Ahhh, can you smell that? That's the winds of productivity, my friends, and they're a'blowin! It's either that, or I'm downwind from the water treatment plant, but I'm a wishful thinker. Anyway, stay tuned kids, cuz we're going to start production again, and we're gonna kick it into double-time.<br /><br />Also, My very special thanks to Thomas over at <a href="http://www.3dattack.net/" target="_blank">3D Attack</a>, for the interview in THE premier Cinema4D magazine. Check it out, if you haven't already, cuz there's a little talk about the short in there, and it's a great issue otherwise... so GEEET!<br /><br /><a href="http://www.3dattack.net/shop/index.php" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/3dattack_cover.jpg" border="0"></a>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com1tag:blogger.com,1999:blog-10460413.post-1146702528012726022006-05-03T20:17:00.000-04:002006-05-03T20:28:48.026-04:00Workin' on a Movie!Have to hang up the short film, yet again, for a few months to work on some visual effects for a <a href="http://www.imdb.com/title/tt0760311/">movie</a>. I'll stop by here every so often to let you know how it's going, but it will pretty much consume my time for the summer. The End is a very important project for Me and Joe, so it will always be here until we finish it or one of us, like Morty, buys the farm, so to speak.<br /><br />I truly want to (visually) share what it is that will be taking up so much of my time, but that will have to wait just a bit. I am, however, bringing to life a talking goldfish. It's a great opportunity for a guy like me, and hopefully it'll only lead to some very cool things in the near future.<br /><br />Drop me a line, if anyone has any questions, or anything really... and I hope to start this back up as soon as humanly possible.<br /><br /><a href="http://web.mac.com/kevsnyde/iWeb/Goldfish/quietman/quietman.html" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/quietman_thumb.jpg" border="0"></a>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1143388570193204152006-03-26T10:54:00.000-05:002006-03-26T23:18:59.340-05:00Lie in the Bed I MadeOkay, here's what I got so far. Just a bed. But soon it will become a full room. It's a process, but that's why you're here anyway, right? I fiddled with the lighting too, because we're going for a somber feel for this scene. I'm sure it will evolve greatly from this point, but this is where it stands now. I'm kinda feeling the greenish cast to it, but I think it needs to be dimmer. Anyway, we'll see... it depends on what it will look like once all the other props are in place.<br /><br /><a href="http://www.goodcomics.com/end/images/hospitalbed_1.jpg" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/bed1_thumb.jpg" border="0"></a> <a href="http://www.goodcomics.com/end/images/hospitalbed_2.jpg" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/bed2_thumb.jpg" border="0"></a> <a href="http://www.goodcomics.com/end/images/hospitalbed_3.jpg" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/bed3_thumb.jpg" border="0"></a>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1143048238268880612006-03-22T11:24:00.000-05:002006-03-22T12:23:58.306-05:00Opening SketchHere's a quick sketch Joe did while we were stuck in a lame meeting at work. Which should be a lesson to all you kids: Don't let the "man" keep ya down. Whether it be school, work, church, a funeral, you gotta make time for YOU. You think Thomas Edison invented the light bulb in his laboratory? Well, he did, but that's an exception to the rule. Most people of obsession find ways to work their passion when they should be doing something else, like paying attention in a meeting. We may never know what it is we were supposed to learn in that meeting, but who cares? We're all going to die of the bird flu anyway. Moot. <br /><br />Where was I? Ahh yes. The opening shot sketch. This is now taking the place of the birthday scene we were going to do in his apartment. We've come up with what we think is a far more efficient introduction to the movie and bookends the short in a wonderfully symmetrical manner... Hey?! Are you listening to me? Pay attention dammit!<br /><br /><a href="http://www.goodcomics.com/end/images/opening_sketch.jpg" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/openingsketch_thumb.jpg" border="0"></a>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1143002766318685612006-03-21T23:28:00.000-05:002006-03-21T23:46:06.333-05:00Dancing ShoesWhat is the sound of no hands clapping? I'm still working on that. In the mean time, enjoy Morty from all sides. I know, I know, from the back it looks like he's relieving himself. And for all we know, he is. I wouldn't put it past his senility or his incontinence. At least he can get around now, if he needs. I still need to stress that he is mostly un-textured, that's why he looks a little flat at this point.<br /><br /><a href="http://www.goodcomics.com/end/images/morty_4sides.jpg" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/4sides_thumb.jpg" border="0"></a>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1142870324714924332006-03-20T10:56:00.000-05:002006-03-20T10:58:44.743-05:00Out With The Old...We've been busy, but we're back. It's been almost a year since any real work's been done, and now we are able to resume. The time we took off from the project, gave us a little time to reflect on the movie itself. While we are confident in our abilities, we realized some of the assets we had created thus far, have been found wanting. What does this mean? We're practically starting from scratch. In fact, we re-imagined the opening scene (our introduction to Morty). But this is a good thing. We both want what's best for the movie, and are willing to scrap any hard work we've already put in, and start over with a fresh outlook and an invigorated vibe. <br /><br />When I use words like "we" and "us" and "our", I really mean "me". Because virtually all of Joe's work still stands. It's really my model work that was lacking (as opposed to Joe's illustrative work). To see what I mean, click on the first thumbnail image below. It'll show you a side-by-side comparison of the old mesh I've been using for Morty, and the fresh, new & improved, maximum strength Morty I built just this last weekend. See the difference? So do we. And now that my modeling skills have improved to a satisfactory degree, we both think it's time to move on. There is also a new rendering of the new Morty head below. He's still virtually un-textured at this point, but I'll be doing all the model building first, then move on to texturing later. Anyway, this new model will allow me more control over his expressions when the time comes to animate him. I also have most of his body built, but I'll save that for another posting. Expect to see some real progress from this point on...<br /><br /><a href="http://www.goodcomics.com/end/images/oldnew_mesh.jpg" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/newmesh_thumb.jpg" border="0"></a> <a href="http://www.goodcomics.com/end/video/newmorty_rotate_h264.mov" target="_blank"><img src="http://www.goodcomics.com/end/thumbs/morty_new_thumb.jpg" border="0"></a>kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com1tag:blogger.com,1999:blog-10460413.post-1142606846263104182006-03-17T09:46:00.000-05:002006-03-17T09:47:26.276-05:00Guess What?We're ramping up again. Expect to see some new stuff within a week. Is there an echo in here?kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1123944217013912942005-08-13T10:35:00.000-04:002005-08-13T10:45:25.403-04:00A Morty Poem, By Lexi CapizziI like Morty.<br />I wish he was sporty.<br />His glasses are square, not round.<br />And he eats chocolate by the pound.<br />His clothes are cool.<br />But he goes with them on in the swimming pool!<br /><br />-"The End," my friend.<br /><br />(The above poem was written entirely by my incredibly smart, gifted and beautiful 7 year old daughter. Just thought I'd share her insight as to who this mysterious "Morty" is. If anything, it offers me inspiration to get MOVING again. So maybe expect something new before August is through. Heh. it rhymes.)kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com4tag:blogger.com,1999:blog-10460413.post-1121106285578964702005-07-11T14:19:00.000-04:002005-07-11T14:24:45.583-04:00Wow.It's been over a month. And a lot has happened in between, unfortunately not on the short. I don't like sounding appologetic, but it has been an unusual time for both Joe and I, and we're both doing our best just to keep up, and in doing so, some things need to take a back seat. This project is one of those things that mean everything to me, and we hope to get back on track shortly, but we might need just a wee bit more time to set all our ducks up in a row. Please believe me when I say we WILL be back... you shouldn't have to wait too much longer either.<br /><br />peace!<br /><br />-kevkevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1118013332222738812005-06-05T19:08:00.000-04:002005-06-05T19:16:21.173-04:00No, We're Still Here.Just wanted to duck in and say "Yo".<br /><br />Joe and I still exist and are still planning on making regular updates. Unfortunately the last half of May got a little sticky for the both of us, thereby having to put the movie on that burner in the back, behind the big pot of simmering spaghetti sauce. Read into that what you will. The point being, there will be at least one update this week. Maybe we'll see some more detail on the fish. Who knows.<br /><br />Anyway, thanks for checking back, you. We'll see ya in a bit.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1116266652706193392005-05-16T13:54:00.000-04:002005-05-16T14:04:12.710-04:00Painfully Slow Progress<a href="http://www.joelalich.com/images_theEnd_posts/fishy_stage1.jpg" target="_blank"><img src="http://www.joelalich.com/images_theEnd_posts/fishy_stage1_thumb.jpg" border="0"></a><br />I'm nearing the corner on roughing out the fish character. You can see the sketch that i'm going off of <a href="http://www.joelalich.com/images_theEnd_posts/fishysketch2_large.jpg" target="_blank">right here.</a> Joe did that beauty back in February. Anyway, this will mark how a model evolves over time as I continue to add more detail, like a potter at the wheel... Think "Ghost". I'm Demi Moore and Joe would take the part of Patrick Swayze, gently guiding my hand over the wet, smooth clay... whooo, is it getting hot in here?!!<br /><br />Alright, enough kidding around. Get back to work, y'all.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com2tag:blogger.com,1999:blog-10460413.post-1115735616183848392005-05-10T10:25:00.000-04:002005-05-10T10:35:42.950-04:00Look Out! I'm Movin' Here!Alright, kids. I've been a little preoccupied with selling my house, and finding a new one. We all know how tedious that can be, so I won't go into details. Needless to say, the production of the movie has taken a hit because of it, but do not fret: I am about to recommence.<br /><br />I'll make no promises when I'll actually show something, only because I don't know when this house stuff is going to rear it's ugly head. So you'll just have to keep checking back like you do every day with bated breath. But I wouldn't be surprised if I had something up by tomorrow or Thursday.<br /><br />ta ta, Teutell...kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1115389888999644392005-05-06T10:05:00.000-04:002005-05-06T10:35:11.743-04:00Mmmmmmm, Worms<a href="http://www.joelalich.com/pages_theEnd/wormy_test.html" target="_blank"><img src="http://www.joelalich.com/images_theEnd_posts/video/wormy_test_thumb.jpg" border="0"></a><br />Since I don't have any new stuff to show off yet, here's one that goes back to August of twenty-aught-4. Joe and I first came up with the concept back in July of last year, and this was a test to see if we had the chops to bring some of our ideas to life. It's pretty lame actually, but it was cool to see (at least for me... Joe's eyes just sort of crossed, then he went back to watching Fear Factor or something). Anyway, take a gander, it's just Wormy sort of doing a little jig, but it's a very worm-like jig.<br /><br />I REALLY want to start showing off some of the Fishy stuff, but I haven't even started yet. Maybe this weekend will smileth upon me, and maketh my hand turn steadfastly toward the computer. That way, I'd have some good stuff to show by Monday. Thanks for hanging in there with me, sometimes this stuff doesn't move as fast as I would like. And that goes double for Joe.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com1tag:blogger.com,1999:blog-10460413.post-1114992325730426362005-05-01T19:56:00.000-04:002005-05-01T20:05:25.733-04:00More of The Same.<a href="http://www.joelalich.com/pages_theEnd/morty_looking.html" target="_blank"><img src="http://www.joelalich.com/images_theEnd_posts/video/morty_looking_thumb.jpg" border="0"></a><br />Just another facial animation test... but this time I've simplified his movements somewhat, less erratic eyeblinks, and he's not blowing this time around. What we need the character to do in this movie is act a little bewildered in his old age, so he's not too coherent to begin with. What you see him doing here is a lot like how he might be acting most of the time in his scene. But time will tell. On to more modeling now, the fishbowl awaits...kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com1tag:blogger.com,1999:blog-10460413.post-1114729416105075532005-04-28T18:52:00.000-04:002005-04-28T19:03:36.106-04:00Bummer!Man, I was going to have a new render for you today. It would have been more of the same (Morty looking around and doing his thing), but unfortunately, we had a black-out on the computer. So the render quit and I lost all those precious frames. Ahhh well, I've re-started the render. So, we'll all get to see it tomorrow.<br /><br />Also, I've had to focus a little more energy than normal onto other endeavors this week. Joe and I are also in the process of combining our "design and motion" capabilities under one web site. And as we all know, making something cool takes an extrodinary amount of time and effort. So. for the time being, I have to split my efforts between that and the movie... but it's all good. In no way will this mean Joe & I will stop posting here every week, we will continue to show our progress, but it means just that, we'll ONLY post our progress, which means progress advances only as fast as we do. Man?! What does that even mean? I'm not even making any sense... now I think I'M going senile.<br /><br /><br /><br /><br />ok. I just pee'd myself. Move over Morty...kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1114438872627804272005-04-25T09:53:00.000-04:002005-04-25T10:21:12.626-04:00Morty Blows<a href="http://www.joelalich.com/pages_theEnd/blowing_test.html" target="_blank"><img src="http://www.joelalich.com/images_theEnd_posts/video/blowing_thumb.jpg" border="0"></a><br />I now have him partially rigged. Enough to do a mediocre test animation anyway. In this little test, he blinks a lot, moves his mouth randomly a lot, and lets out a blow in order to blow out a candle that isn't there yet. To be honest, I wouldn't have posted this had it not been over a week since my last content entry. But, I figured, it's fun to point and laugh at the animator as he painfully works out how he's going to make this guy move. <br /><br />Over the next few weeks, I might try and do a couple more animation tests... try and narrow down his style... but in reality, I think we all need a break from Morty, and I might move on to other scenes within the film. There is a mountain of work to be done, and we've only just begun to chip away at it. I started with one of the more difficult scenes first, so I might move on to one of the more simpler parts: The Goldfish Scene.<br /><br />We also want to get going on actual pre-visualization. With the Morty scene nearing completion (maybe 70-80% of the way there) we need to start working out the blocking and pacing of the film. This process is very important to the final result and should make for an efficient work-flow when it comes time to really start the animation process and locking down shots for final rendering.<br /><br />We are trying to be as organized as possible in our approach, but sometimes it helps to break up the monotony and pull out the shotgun then start firing away to see if you hit anything. Not to mention, the shotgun can be fun. Once everyone's adrenalin is pumped back up, we'll move back to the sniper rifle, and start laying in the detail. But for now... lock and load.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com1tag:blogger.com,1999:blog-10460413.post-1114089141885131982005-04-21T09:00:00.000-04:002005-04-21T09:12:21.886-04:00Bone to PickThere are things I like about this 3D stuff, some things I love. But setting up a character rig has got to be the down side. It can be rather challenging to get it to look and behave right. But alas, I can see the light at the end of the tunnel (apropos for the sort of story we're telling). All of his major bodily movements have been successfully rigged (boned), so now I have to set up morph targets for his face. Setting up the face targets is much more fun and intuitive (for me anyway) than actually rigging a character to move. I WISH I had some stuff to post, but it's just not in a state that's presentable yet. What I might do is a character test and fully render it over the weekend, so you'll have a bright, shiny new movie to watch by Monday. Thanks for hanging in there folks... patience is a virtue.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1113835342593892922005-04-18T10:29:00.000-04:002005-04-18T10:50:30.240-04:00Post-Weekend UpdateEvery Monday we'll post stuff here to let you know what we've been doing and what we might have in store. I've been doing small, imperceptible improvements to the Morty model that just isn't worth posting here. We're at that part of the production where it slows down a bit, and there isn't much new stuff worth showing. We don't want to risk becoming repetitive, or boring... So we want to wait until we have something new or worthwhile to show. At the very least, we'll try and post something once a week.<br /><br />Joe is working on designing a new parent site for the movie. It's main purpose will be a more traditional website. It'll have a Gallery (a more organized repository of images and animation clips), More in-depth content about the movie itself, and... of course... a merchandise store where one might want to get a bon-a-fide official The End t-shirt, or an official The End mouse pad, or an official The End speedo. All procedes will go directly into our pockets, where they will immediately combust upon the iron hull of our movie debt.<br /><br />SO, we'll let you know when that site is up and running. I'd say expect something in mid-May, but you know how glacial these things can move sometimes.<br /><br />In the meantime, sit tight and keep an eye on this site.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com0tag:blogger.com,1999:blog-10460413.post-1113495615323864212005-04-14T12:10:00.000-04:002005-04-14T12:21:50.823-04:00Details, Details, Details<a href="http://www.joelalich.com/images_theEnd_posts/morty_wrinkles_large.jpg" target="_blank"><img src="http://www.joelalich.com/images_theEnd_posts/morty_wrinkles_thumb.jpg" border="0"></a><br />So what we have here is Morty with some new skin, new glasses, and a little hair. It was Joe's suggestion to make some new glasses, and I think we'll all agree that it's for the better. Joe has the unfortunate ability to always be right... it's unfortunate, because it usually means more work for me. <br /><br />Anyway, take a nice close look... Morty's really come a LONG way, as you can tell from <a href="http://theendmovie.blogspot.com/2005/02/morty-model-wip.html#comments" target="_blank">this</a> early post. It won't be long now until we can finally deem him finished. Then we'll rig him, and it'll be time for some animation tests and some real movement.<br /><br />And that's HD resolution you'll be looking at, so again, file size will be rather big for you people with smaller monitors.kevhttp://www.blogger.com/profile/08039835308394918754noreply@blogger.com2tag:blogger.com,1999:blog-10460413.post-1113369838339545422005-04-13T01:14:00.000-04:002005-04-13T01:26:09.506-04:00Counting Bodies Like Cows To The Rhythm Of The War Drums.<a href="http://www.joelalich.com/images_theEnd_posts/cow_scene_large.jpg" target="_blank"><img src="http://www.joelalich.com/images_theEnd_posts/cow_scene_thumb.jpg" border="0"></a><br />Man...this sucked...it might not look like much, but the interior structure was time-consuming. I think this will give Kev a decent jumping off point for his modeling exploits. Speaking of exploits, Kev's been jamming on wrapping up the texture for Morty's skin and let me tell you...it looks sweet. We are super pleased with the results. Maybe he'll have something to show later today. <br /><br />To our six fans out there, don't comment all at once. You might break the internet.Joe Lalichhttp://www.blogger.com/profile/03520138381221175170noreply@blogger.com2tag:blogger.com,1999:blog-10460413.post-1113228418068617862005-04-11T09:36:00.000-04:002005-04-11T21:35:20.756-04:00This Week...Most people like to have fun, unwind...enjoy life a little. I mostly just get irritated by it. I continually want to push myself to do more, make more progress and get things done. A state of relaxation just doesn't seem to be possible for me. My mind races at light-speed all the time. So, with that being said, let's talk a little about what we want to get done over at 'THE END.' central this week. We want to get Morty's scene fully modeled and get him rigged so that we can start the animation process. That would be a huge step for us and get us feeling better about the process. From the art side of things, I am going to finish up the cow / barn scene artwork this evening and have a post for you later on that. One of my next goals is to start finalizing our storyboards so that Kev and I can start pre-visualizing this thing with rough shapes to get timing and the overall blueprint for the film set in stone.<br /><br />So, you guys go enjoy your week and check back with us frequently. We'll have stuff to show. I'm the one in the corner getting irritated.Joe Lalichhttp://www.blogger.com/profile/03520138381221175170noreply@blogger.com0