When I use words like "we" and "us" and "our", I really mean "me". Because virtually all of Joe's work still stands. It's really my model work that was lacking (as opposed to Joe's illustrative work). To see what I mean, click on the first thumbnail image below. It'll show you a side-by-side comparison of the old mesh I've been using for Morty, and the fresh, new & improved, maximum strength Morty I built just this last weekend. See the difference? So do we. And now that my modeling skills have improved to a satisfactory degree, we both think it's time to move on. There is also a new rendering of the new Morty head below. He's still virtually un-textured at this point, but I'll be doing all the model building first, then move on to texturing later. Anyway, this new model will allow me more control over his expressions when the time comes to animate him. I also have most of his body built, but I'll save that for another posting. Expect to see some real progress from this point on...


Looks pretty good. A much better model indeed ;)
ReplyDeleteKeep it up,
Rok